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 KM-Sage's Mod v2

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KM-Sage
Lead Designer of Ta Kingdoms: The New Era


Posts: 145
Join date: 2008-08-02
Age: 22

PostSubject: KM-Sage's Mod v2   Fri Sep 12, 2008 10:54 am

KM-SageMod v2 Download Link --> http://kingdoms.heavenforum.com/member-created-files-f9/mods-t8.htm

To play it out, you will need Ta: Kingdoms Switcher --> http://www.fileuniverse.com/?p=down&a=/tak/utils/TAKSwitcher-1.0.zip&id=594

What has been done since last release?

-All units can now attack while being transported.
-All flying units will stay in air, just press S to make them land.
-Added team color to all campaign units.

-Rebalanced Units:
-Wisp
-Unicorn
-Ghoul
-Creon Stinger: Changed textures, sounds, and portrait
-Shock Trooper
-Mirazi Heket: Balanced with Aramon Assassin
-Emen The Messanger: removed shootme = 1

-Resized Units:
-Almost every campaign units
-all gods except Garacaius: not a ghost anymore
-Almost every 3rd party units
-Mana Vaults from all races

-Observer: changed portrait
-hedgehog: Changed textures and portrait
-Mummy: fixed portrait
-Sea Serpent: fixed portrait


Last edited by KM-Sage on Fri Jul 31, 2009 7:10 pm; edited 18 times in total
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Wolvman
Lead Designer of BFME II: Kingdoms


Posts: 12
Join date: 2008-07-27
Age: 17
Location: Tennessee - we're not all hicks...

PostSubject: Re: KM-Sage's Mod v2   Fri Sep 12, 2008 5:41 pm

Sweet, I can't wait to test this bad boy out. I really have been looking forward to getting some new things for Kingdoms.
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KM-Sage's Mod v2

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Total Annihilation: Kingdoms :: Ta Kingdoms: The New Era Expansion Project :: News-
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